﻿<?xml version="1.0" encoding="utf-8"?>
<RuleSet xmlns="http://codeplex.com/colonization/xmlruleset.xsd">
  <Images>
    <Image>
      <Id>Image.Tile_Arctic</Id>
      <Path>Art\Tiles32x32\Arctic.bmp</Path>
    </Image>
    <Image>
      <Id>Image.Tile_Desert</Id>
      <Path>Art\Tiles32x32\Desert.bmp</Path>
    </Image>
    <Image>
      <Id>Image.Tile_Forest</Id>
      <Path>Art\Tiles32x32\Forest.png</Path>
    </Image>
    <Image>
      <Id>Image.Tile_Grassland</Id>
      <Path>Art\Tiles32x32\Grassland.bmp</Path>
    </Image>
    <Image>
      <Id>Image.Tile_Hills</Id>
      <Path>Art\Tiles32x32\Hills.png</Path>
    </Image>
    <Image>
      <Id>Image.Tile_Marsh</Id>
      <Path>Art\Tiles32x32\Marsh.bmp</Path>
    </Image>
    <Image>
      <Id>Image.Tile_Mountains</Id>
      <Path>Art\Tiles32x32\Mountains.png</Path>
    </Image>
    <Image>
      <Id>Image.Tile_Ocean</Id>
      <Path>Art\Tiles32x32\Ocean.bmp</Path>
    </Image>
    <Image>
      <Id>Image.Tile_Plains</Id>
      <Path>Art\Tiles32x32\Plains.bmp</Path>
    </Image>
    <Image>
      <Id>Image.Tile_Prairie</Id>
      <Path>Art\Tiles32x32\Prairie.bmp</Path>
    </Image>
    <Image>
      <Id>Image.Tile_Savannah</Id>
      <Path>Art\Tiles32x32\Savannah.bmp</Path>
    </Image>
    <Image>
      <Id>Image.Tile_SeaLane</Id>
      <Path>Art\Tiles32x32\SeaLane.bmp</Path>
    </Image>
    <Image>
      <Id>Image.Tile_Swamp</Id>
      <Path>Art\Tiles32x32\Swamp.bmp</Path>
    </Image>
    <Image>
      <Id>Image.Tile_Tundra</Id>
      <Path>Art\Tiles32x32\Tundra.bmp</Path>
    </Image>
  </Images>
  
  <TerrainTypes>
    <TerrainType>
      <Id>TerrainType.Sea</Id>
      <Code>TerrainType_Sea</Code>
    </TerrainType>
    <TerrainType>
      <Id>TerrainType.Land</Id>
      <Code>TerrainType_Land</Code>
    </TerrainType>
  </TerrainTypes>

  <TileTypes>
    <TileTypeRef idref="TileType.Ocean" />
    <Types>
      <TileType>
        <Id>TileType.Arctic</Id>
        <NameCode>TileType_Arctic</NameCode>
        <DescriptionCode>TileType_ArcticDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>2</MoveCost>
        <DefenseBonus>0</DefenseBonus>
        <TileProductions />
        <Images>
          <ImageRef idref="Image.Tile_Arctic" />
        </Images>
      </TileType>
      <TileType>
        <Id>TileType.BorealForest</Id>
        <NameCode>TileType_BorealForest</NameCode>
        <DescriptionCode>TileType_BorealForestDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>2</MoveCost>
        <DefenseBonus>50</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Game"/>
        <TileProductions>
          <TileProduction Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add">
            <RawMaterialTypeRef idref="RawMaterialType.Food"/>
          </TileProduction>
          <TileProduction Base="3" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Furs"/>
          </TileProduction>
          <TileProduction Base="4" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Lumber"/>
          </TileProduction>
          <TileProduction Base="1" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Ore"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Tundra" />
          <ImageRef idref="Image.Tile_Forest" />
        </Images>
      </TileType>
      <TileType>
        <Id>TileType.BroadleafForest</Id>
        <NameCode>TileType_BroadleafForest</NameCode>
        <DescriptionCode>TileType_BroadleafForestDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>2</MoveCost>
        <DefenseBonus>50</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Game"/>
        <TileProductions>
          <TileProduction Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add" >
            <RawMaterialTypeRef idref="RawMaterialType.Food"/>
          </TileProduction>
          <TileProduction Base="1" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply" >
            <RawMaterialTypeRef idref="RawMaterialType.Cotton"/>
          </TileProduction>
          <TileProduction Base="2" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Furs"/>
          </TileProduction>
          <TileProduction Base="4" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Lumber"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Prairie" />
          <ImageRef idref="Image.Tile_Forest" />
        </Images>
      </TileType>
      <TileType>
        <Id>TileType.ConiferForest</Id>
        <NameCode>TileType_ConiferForest</NameCode>
        <DescriptionCode>TileType_ConiferForestDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>2</MoveCost>
        <DefenseBonus>50</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Timber"/>
        <TileProductions>
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            <RawMaterialTypeRef idref="RawMaterialType.Food"/>
          </TileProduction>
          <TileProduction Base="1" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Tobacco"/>
          </TileProduction>
          <TileProduction Base="2" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Furs"/>
          </TileProduction>
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            <RawMaterialTypeRef idref="RawMaterialType.Lumber"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Grassland" />
          <ImageRef idref="Image.Tile_Forest" />
        </Images>
      </TileType>
      <TileType>
        <Id>TileType.Desert</Id>
        <NameCode>TileType_Desert</NameCode>
        <DescriptionCode>TileType_DesertDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>1</MoveCost>
        <DefenseBonus>0</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Oasis"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Food"/>
          </TileProduction>
          <TileProduction Base="1" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Cotton"/>
          </TileProduction>
          <TileProduction Base="2" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Ore"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Desert" />
        </Images>
      </TileType>
      <TileType>
        <Id>TileType.Grassland</Id>
        <NameCode>TileType_Grassland</NameCode>
        <DescriptionCode>TileType_GrasslandDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>1</MoveCost>
        <DefenseBonus>0</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Tobacco"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Tobacco"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Grassland" />
        </Images>
      </TileType>
      <TileType>
        <Id>TileTyp._Hills</Id>
        <NameCode>TileType_Hills</NameCode>
        <DescriptionCode>TileType_HillsDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>2</MoveCost>
        <DefenseBonus>100</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Ore"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Ore"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Grassland" />
          <ImageRef idref="Image.Tile_Hills" />
        </Images>
      </TileType>
      <TileType>
        <Id>TileType.Marsh</Id>
        <NameCode>TileType_Marsh</NameCode>
        <DescriptionCode>TileType_MarshDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>2</MoveCost>
        <DefenseBonus>25</DefenseBonus>
        <TileProductions>
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            <RawMaterialTypeRef idref="RawMaterialType.Food"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Tobacco"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Ore"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Marsh" />
        </Images>
      </TileType>
      <TileType>
        <Id>TileType.MixedForest</Id>
        <NameCode>TileType_MixedForest</NameCode>
        <DescriptionCode>TileType_MixedForestDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>2</MoveCost>
        <DefenseBonus>50</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Mineral"/>
        <TileProductions>
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          </TileProduction>
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            <RawMaterialTypeRef idref="RawMaterialType.Cotton"/>
          </TileProduction>
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            <RawMaterialTypeRef idref="RawMaterialType.Furs"/>
          </TileProduction>
          <TileProduction Base="6" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Lumber"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Plains" />
          <ImageRef idref="Image.Tile_Forest" />
        </Images>
      </TileType>
      <TileType>
        <Id>TileType.Mountains</Id>
        <NameCode>TileType_Mountains</NameCode>
        <DescriptionCode>TileType_MountainsDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>3</MoveCost>
        <DefenseBonus>150</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Silver"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Ore"/>
          </TileProduction>
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            <RawMaterialTypeRef idref="RawMaterialType.Silver"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Grassland" />
          <ImageRef idref="Image.Tile_Mountains" />
        </Images>
      </TileType>
      <TileType>
        <Id>TileType.Ocean</Id>
        <NameCode>TileType_Ocean</NameCode>
        <DescriptionCode>TileType_OceanDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Sea"/>
        <MoveCost>1</MoveCost>
        <DefenseBonus>0</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Fish"/>
        <TileProductions>
          <TileProduction Base="4" PlowBonus="0" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add">
            <RawMaterialTypeRef idref="RawMaterialType.Food"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Ocean" />
        </Images>
      </TileType>
      <TileType>
        <Id>TileType.Plains</Id>
        <NameCode>TileType_Plains</NameCode>
        <DescriptionCode>TileType_PlainsDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>1</MoveCost>
        <DefenseBonus>0</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Wheat"/>
        <TileProductions>
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            <RawMaterialTypeRef idref="RawMaterialType.Food"/>
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          </TileProduction>
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        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Plains" />
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        <DescriptionCode>TileType_PrairieDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>1</MoveCost>
        <DefenseBonus>0</DefenseBonus>
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        <Images>
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        <NameCode>TileType_RainForest</NameCode>
        <DescriptionCode>TileType_RainForestDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
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        <DefenseBonus>75</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Mineral"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Furs"/>
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          <ImageRef idref="Image.Tile_Forest" />
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        <NameCode>TileType_Savannah</NameCode>
        <DescriptionCode>TileType_SavannahDescription</DescriptionCode>
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        <Images>
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        <NameCode>TileType_ScrubForest</NameCode>
        <DescriptionCode>TileType_ScrubForestDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>1</MoveCost>
        <DefenseBonus>50</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Oasis"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Cotton"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Furs"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Lumber"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Ore"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Desert" />
          <ImageRef idref="Image.Tile_Forest" />
        </Images>
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      <TileType>
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        <NameCode>TileType_SeaLane</NameCode>
        <DescriptionCode>TileType_SeaLaneDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Sea"/>
        <MoveCost>1</MoveCost>
        <DefenseBonus>0</DefenseBonus>
        <TileProductions>
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            <RawMaterialTypeRef idref="RawMaterialType.Food"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_SeaLane" />
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      </TileType>
      <TileType>
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        <NameCode>TileType_Swamp</NameCode>
        <DescriptionCode>TileType_SwampDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>2</MoveCost>
        <DefenseBonus>25</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Mineral"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Food"/>
          </TileProduction>
          <TileProduction Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Sugar"/>
          </TileProduction>
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            <RawMaterialTypeRef idref="RawMaterialType.Ore"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Swamp" />
        </Images>
      </TileType>
      <TileType>
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        <NameCode>TileType_TropicalForest</NameCode>
        <DescriptionCode>TileType_TropicalForestDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>2</MoveCost>
        <DefenseBonus>50</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Timber"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Sugar"/>
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          <TileProduction Base="2" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Furs"/>
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          <TileProduction Base="4" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Lumber"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Savannah" />
          <ImageRef idref="Image.Tile_Forest" />
        </Images>
      </TileType>
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        <NameCode>TileType_Tundra</NameCode>
        <DescriptionCode>TileType_TundraDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
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        <BonusResourceTypeRef idref="BonusResourceType.Mineral"/>
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            <RawMaterialTypeRef idref="RawMaterialType.Ore"/>
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Tundra" />
        </Images>
      </TileType>
      <TileType>
        <Id>TileType.WetlandForest</Id>
        <NameCode>TileType_WetlandForest</NameCode>
        <DescriptionCode>TileType_WetlandForestDescription</DescriptionCode>
        <TerrainTypeRef idref="TerrainType.Land"/>
        <MoveCost>3</MoveCost>
        <DefenseBonus>50</DefenseBonus>
        <BonusResourceTypeRef idref="BonusResourceType.Mineral"/>
        <TileProductions>
          <TileProduction Base="2" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="3" ExpertBonusType="Add">
            <RawMaterialTypeRef idref="RawMaterialType.Food" />
          </TileProduction>
          <TileProduction Base="1" PlowBonus="1" RoadBonus="0" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Tobacco" />
          </TileProduction>
          <TileProduction Base="2" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Furs" />
          </TileProduction>
          <TileProduction Base="4" PlowBonus="0" RoadBonus="2" RiverBonus="2" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Lumber" />
          </TileProduction>
          <TileProduction Base="1" PlowBonus="0" RoadBonus="1" RiverBonus="1" ExpertBonus="2" ExpertBonusType="Multiply">
            <RawMaterialTypeRef idref="RawMaterialType.Ore" />
          </TileProduction>
        </TileProductions>
        <Images>
          <ImageRef idref="Image.Tile_Marsh" />
          <ImageRef idref="Image.Tile_Forest" />
        </Images>
      </TileType>
    </Types>
  </TileTypes>

  <RawMaterialTypes>
    <RawMaterialType>
      <Id>RawMaterialType.Cigars</Id>
      <NameCode>RawMaterialType_Cigars</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Cloth</Id>
      <NameCode>RawMaterialType_Cloth</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Coats</Id>
      <NameCode>RawMaterialType_Coats</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Cotton</Id>
      <NameCode>RawMaterialType_Cotton</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Food</Id>
      <NameCode>RawMaterialType_Food</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Furs</Id>
      <NameCode>RawMaterialType_Furs</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Horses</Id>
      <NameCode>RawMaterialType_Horses</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Lumber</Id>
      <NameCode>RawMaterialType_Lumber</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Muskets</Id>
      <NameCode>RawMaterialType_Muskets</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Ore</Id>
      <NameCode>RawMaterialType_Ore</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Rum</Id>
      <NameCode>RawMaterialType_Rim</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Silver</Id>
      <NameCode>RawMaterialType_Silver</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Sugar</Id>
      <NameCode>RawMaterialType_Sugar</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Tobacco</Id>
      <NameCode>RawMaterialType_Tobacco</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.Tools</Id>
      <NameCode>RawMaterialType_Tools</NameCode>
    </RawMaterialType>
    <RawMaterialType>
      <Id>RawMaterialType.TradeGoods</Id>
      <NameCode>RawMaterialType_TradeGoods</NameCode>
    </RawMaterialType>
  </RawMaterialTypes>

  <BonusResourceTypes>
    <BonusResourceType>
      <Id>BonusResourceType.Beaver</Id>
      <NameCode>BonusResourceType_Beaver</NameCode>
      <BonusTypes>
        <BonusType>
          <RawMaterialTypeRef idref="RawMaterialType.Furs"/>
          <AccesibleBonus>3</AccesibleBonus>
          <Bonus>3</Bonus>
          <BonusOperationType>Add</BonusOperationType>
        </BonusType>
      </BonusTypes>
    </BonusResourceType>
    <BonusResourceType>
      <Id>BonusResourceType.Cotton</Id>
      <NameCode>BonusResourceType_PrimeCotton</NameCode>
      <BonusTypes>
        <BonusType>
          <RawMaterialTypeRef idref="RawMaterialType.Cotton"/>
          <AccesibleBonus>2</AccesibleBonus>
          <Bonus>2</Bonus>
          <BonusOperationType>Multiply</BonusOperationType>
        </BonusType>
      </BonusTypes>
    </BonusResourceType>
    <BonusResourceType>
      <Id>BonusResourceType.Fish</Id>
      <NameCode>BonusResourceType_Fish</NameCode>
      <BonusTypes>
        <BonusType>
          <RawMaterialTypeRef idref="RawMaterialType.Food"/>
          <AccesibleBonus>6</AccesibleBonus>
          <Bonus>3</Bonus>
          <BonusOperationType>Add</BonusOperationType>
        </BonusType>
      </BonusTypes>
    </BonusResourceType>
    <BonusResourceType>
      <Id>BonusResourceType.Wheat</Id>
      <NameCode>BonusResourceType_Wheat</NameCode>
      <BonusTypes>
        <BonusType>
          <RawMaterialTypeRef idref="RawMaterialType.Food"/>
          <AccesibleBonus>4</AccesibleBonus>
          <Bonus>2</Bonus>
          <BonusOperationType>Add</BonusOperationType>
        </BonusType>
      </BonusTypes>
    </BonusResourceType>
    <BonusResourceType>
      <Id>BonusResourceType.Game</Id>
      <NameCode>BonusResourceType_Game</NameCode>
      <BonusTypes>
        <BonusType>
          <RawMaterialTypeRef idref="RawMaterialType.Furs"/>
          <AccesibleBonus>2</AccesibleBonus>
          <Bonus>2</Bonus>
          <BonusOperationType>Add</BonusOperationType>
        </BonusType>
        <BonusType>
          <RawMaterialTypeRef idref="RawMaterialType.Food"/>
          <AccesibleBonus>4</AccesibleBonus>
          <Bonus>2</Bonus>
          <BonusOperationType>Add</BonusOperationType>
        </BonusType>
      </BonusTypes>
    </BonusResourceType>
    <BonusResourceType>
      <Id>BonusResourceType.Mineral</Id>
      <NameCode>BonusResourceType_Mineral</NameCode>
      <BonusTypes>
        <BonusType>
          <RawMaterialTypeRef idref="RawMaterialType.Ore"/>
          <AccesibleBonus>3</AccesibleBonus>
          <Bonus>3</Bonus>
          <BonusOperationType>Add</BonusOperationType>
        </BonusType>
      </BonusTypes>
    </BonusResourceType>
    <BonusResourceType>
      <Id>BonusResourceType.Oasis</Id>
      <NameCode>BonusResourceType_Oasis</NameCode>
      <BonusTypes>
        <BonusType>
          <RawMaterialTypeRef idref="RawMaterialType.Food"/>
          <AccesibleBonus>4</AccesibleBonus>
          <Bonus>2</Bonus>
          <BonusOperationType>Add</BonusOperationType>
        </BonusType>
      </BonusTypes>
    </BonusResourceType>
    <BonusResourceType>
      <Id>BonusResourceType.Ore</Id>
      <NameCode>BonusResourceType_OreDeposit</NameCode>
      <BonusTypes>
        <BonusType>
          <RawMaterialTypeRef idref="RawMaterialType.Ore"/>
          <AccesibleBonus>2</AccesibleBonus>
          <Bonus>2</Bonus>
          <BonusOperationType>Add</BonusOperationType>
        </BonusType>
      </BonusTypes>
    </BonusResourceType>
    <BonusResourceType>
      <Id>BonusResourceType.Silver</Id>
      <NameCode>BonusResourceType_SilverDeposit</NameCode>
      <BonusTypes>
        <BonusType>
          <RawMaterialTypeRef idref="RawMaterialType.Silver"/>
          <AccesibleBonus>2</AccesibleBonus>
          <Bonus>2</Bonus>
          <BonusOperationType>Add</BonusOperationType>
        </BonusType>
      </BonusTypes>
    </BonusResourceType>
    <BonusResourceType>
      <Id>BonusResourceType.Sugar</Id>
      <NameCode>BonusResourceType_PrimeSugar</NameCode>
      <BonusTypes>
        <BonusType>
          <RawMaterialTypeRef idref="RawMaterialType.Sugar"/>
          <AccesibleBonus>2</AccesibleBonus>
          <Bonus>2</Bonus>
          <BonusOperationType>Multiply</BonusOperationType>
        </BonusType>
      </BonusTypes>
    </BonusResourceType>
    <BonusResourceType>
      <Id>BonusResourceType.Timber</Id>
      <NameCode>BonusResourceType_PrimeTimber</NameCode>
      <BonusTypes>
        <BonusType>
          <RawMaterialTypeRef idref="RawMaterialType.Lumber" />
          <AccesibleBonus>4</AccesibleBonus>
          <Bonus>4</Bonus>
          <BonusOperationType>Add</BonusOperationType>
        </BonusType>
      </BonusTypes>
    </BonusResourceType>
    <BonusResourceType>
      <Id>BonusResourceType.Tobacco</Id>
      <NameCode>BonusResourceType_Tobacco</NameCode>
      <BonusTypes>
        <BonusType>
          <RawMaterialTypeRef idref="RawMaterialType.Tobacco"/>
          <AccesibleBonus>2</AccesibleBonus>
          <Bonus>2</Bonus>
          <BonusOperationType>Multiply</BonusOperationType>
        </BonusType>
      </BonusTypes>
    </BonusResourceType>
  </BonusResourceTypes>
  
  <UnitTypes>
    <UnitType>
      <Id>UnitType.ArmedBraves</Id>
      <CargoSlots>0</CargoSlots>
      <BaseAttackStrength>2</BaseAttackStrength>
      <IsCombatUnit>true</IsCombatUnit>
      <TerrainTypeRef idref="TerrainType.Sea" />
    </UnitType>
  </UnitTypes>
</RuleSet>
